Wednesday, 9 August 2017

HTML(Bullets,input type, attribute, semantic tag)

by on August 09, 2017

HTML(Bullets,input type, attribute, semantic tag)

Let's check out the Types of bullets in Hypertext Markup Language (HTML).

An unordered list starts with the <ul> tag. Each list item starts with the <li> tag.
The list items will be marked with bullets (small black circles) by default:

UL stands for unordered list 
OL stands for order list

You can change the styling of your ordered lists too, with the same attribute syntax as before, just using different values. You can do Roman numerals, letters, and both of the above in small characters. The full list:

  1. ol type="A"
  2. ol type="a"
  3. ol type="I"
  4. ol type="i"

Changing the strat-point

If you need to start the count at a number other than 1, you just add another attribute, like so:
<ol start="5">

<ul style="list-style-type:squre">





step, min, max, maxlength, placeholder, required, autofocus
Semantic tag in HTML
<header>, <nav>, <article>, <selection>, <main>, <footer>, <time>, <summary>, <mark>, <figure><figcaption>, <details>

Friday, 21 July 2017

Material Design: A Web Killer?

by on July 21, 2017

 Material Design: A Web Killer?

Material Design is the "it" expression that numerous designers are discussing at this moment. The idea,
which was created by Google for Android gadgets has a perfect, clean and exceedingly usable appeal.
Sites including Material Design are crawling out of the realm of Android gadgets and are popping up all
over. Furthermore, actually, a number of these sites have precisely the same appearance and feel in terms
of its web design.
If you aren't exactly certain what Material Design is, here's a short definition: it's a Google-brought forth
idea with that particularly clarifies how applications for Android should look and how the UI should
Strangely though, the tight pattern of design is something designers have practically pushed on
themselves with regards to Material Design. Go through the documentation — and take note of that it
changes intermittently — and the normal designs that are leaving the pattern are essentially copying the
provided examples.
So why are designers creating a great many sites utilizing Material Design that all appear to be identical?
The answer to this question lies in Common UI Elements and Design Divots.
Basic UI components, colour schemes, icons and typographic choices are killing the aesthetic opportunity
on the internet. In any case, it doesn't need to be that way. One can design utilizing material ideas without
duplicating components from the documentation or downloading the most recent UI kit.
One of the issues that keeps flying up is that sites are duplicating the look of Material Design, however
don't have the necessary functionality, and the absence of attention to detail. It's not Material Design that
is murdering the web, it's lazy designers are the ones who are the culprit.

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